game showcase

RedCell
Sole Game Creator, Designer, and Composer
Engine and Coding: Developed a third-person action-adventure game using Unreal Engine 5 and Blueprints, ensuring smooth and efficient gameplay mechanics.
Character and Asset Creation: Designed and created the main character and weapons using Blender for retopology, texturing, and rigging to meet Unreal Engine 5 specifications.
Music Composition: Composed, mixed, and mastered the entire game soundtrack
Sound Design: Recorded and created all game sounds using Ableton Live, integrating them into the game with customized MetaSounds, SoundCues, Attenuation, and Occlusion for realistic sound dynamics.
Narrative Dialogue: Wrote, performed, and designed all narrative dialogues using advanced speech-to-speech AI, adding a layer of realism and depth to the character interactions.
Gameplay Mechanics: Implemented traversal and combat mechanics that allow players to engage in stealth movements and dynamic combat scenarios.
Technical and Creative Collaboration: Worked across multiple disciplines, including game design, audio engineering, and narrative development, to create a cohesive and engaging player experience.
level design

Entrance Hallway

Security Camera

Lower Entrance

MiraHQ

Corner

Lower Bunker

Prisoner
3D modeling & edits

Blender Retopology

Blender Rig


gameplay mechanics

Security Camera Detection

Combat Mechanics

Boss Combat

Traversal Mechanics
sound design
Use of created Randomization Macro, Compression, and Distance Attenuation in MetaSounds

MetaSound LaserGun

LaserGun Sound Design
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