game showcase
RedCell
Sole Game Creator, Designer, and Composer
Engine and Coding: Developed a third-person action-adventure game using Unreal Engine 5 and Blueprints, ensuring smooth and efficient gameplay mechanics. 
Character and Asset Creation: Designed and created the main character and weapons using Blender for retopology, texturing, and rigging to meet Unreal Engine 5 specifications. 
Music Composition: Composed, mixed, and mastered the entire game soundtrack
Sound Design: Recorded and created all game sounds using Ableton Live, integrating them into the game with customized MetaSounds, SoundCues, Attenuation, and Occlusion for realistic sound dynamics. 
Narrative Dialogue: Wrote, performed, and designed all narrative dialogues using advanced speech-to-speech AI, adding a layer of realism and depth to the character interactions. 
Gameplay Mechanics: Implemented traversal and combat mechanics that allow players to engage in stealth movements and dynamic combat scenarios. 
Technical and Creative Collaboration: Worked across multiple disciplines, including game design, audio engineering, and narrative development, to create a cohesive and engaging player experience.
level design
Entrance Hallway
Entrance Hallway
Security Camera
Security Camera
Lower Entrance
Lower Entrance
MiraHQ
MiraHQ
Corner
Corner
Lower Bunker
Lower Bunker
Prisoner
Prisoner
3D modeling & edits
Blender Retopology
Blender Retopology
Blender Rig
Blender Rig
gameplay mechanics
Security Camera Detection
Security Camera Detection
Combat Mechanics
Combat Mechanics
Boss Combat
Boss Combat
Traversal Mechanics
Traversal Mechanics
sound design
Use of created Randomization Macro, Compression, and Distance Attenuation in MetaSounds
MetaSound LaserGun
MetaSound LaserGun
LaserGun Sound Design
LaserGun Sound Design
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